Marking two decades since the legendary game hit the market across the Atlantic, giving players everywhere the opportunity to feel like a rock star. Not literally, but try convincing someone who has mastered the epic four-minute guitar solo before a packed crowd of friends.
Created by Harmonix, the game provided users with a guitar-shaped controller to match coloured notes moving along the display in time with the music. Each riff corresponded to specific notes, producing the sensation of a genuine performance.
The studio had already tried its hand in the music genre prior to teaming up with the publisher, later purchased by Activision in 2006. Together, they laid the groundwork for a surprising massively profitable franchise which made a significant impact for many musicians included, introducing classic groups to a new generation of gaming enthusiasts.
Michael Dornbrook, former COO of Harmonix, remembers the early financial challenges of licensing the songs – despite the fact the first two games mostly used cover versions.
“We rerecorded all the music since the dollar figure prohibitive,” he says. “Even with the necessary permissions alone, it was nearly impossible. We couldn’t get bands like the Who – RedOctane had virtually no money, and we were fairly certain it would fail. However, when Guitar Hero became a hit, and record sales airtime increased, everyone wanted to be in.”
He continues: “One of the amazing things was the number of mothers and fathers got in touch and thanked us for introducing their kids to the songs they loved. It evolved into a multigenerational thing.”
Timeless Music Gains a New Audience
Northern Irish group the Answer had Never Too Late on the 2008 game the popular installment. Guitarist the artist recalls the way the game brought older hits to the forefront: “Guitar Hero provided a bigger, younger audience. Typically such music was considered outdated material, but then once it got included in the title young people discovered it, suddenly it was cool. That legitimised the genre, and got rid of the ‘dad rock’ tag. It provided all our music a new life.”
In 2008, the Answer’s first record was still unreleased stateside, so the game was a key medium for exposure for the group during their US tour supporting the rock giants. “The roadies had on the song during travel, and some of them knew us thanks to the game,” Mahon says.
Major Band Spin-offs and Lasting Influence
Rock’s biggest acts soon took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in specialized game editions centered around each band’s catalogue and associated stories, visuals and legendary status. For example, the Aerosmith edition, it was said to have made the band greater revenue compared to their records. It sold well over half a million units in its first week, and sales of their songs saw an increase significantly at a time as the industry faced decline.
The series still motivates nimble-fingered dedication within the community. Earlier this year, an online personality achieved a remarkable feat featuring Through the Fire and Flames – an infamously tough power-metal song made popular by Guitar Hero – using a fan-made version, a freeware game with almost identical mechanics but an array of customisation options. The song is challenging even in the hardest setting, not to mention played at double speed while hitting every one of the thousands of cues. They claimed requiring nine months of practice.
“Guitar Hero is a fun, imaginary experience. If you play other games, that doesn’t mean you ought to pick up a real gun and enlist,” says DragonForce guitarist the artist.
The band previously wrapped up a profitable run before Through the Fire and Flames was featured in the third game, but Li says it made them widely recognized. “I remember the record label informing us that we were selling albums rapidly,” he says. “Popularity surged when we next toured, and we performed just before the headliners on the Mayhem festival.”
Indeed, the band's visibility via the game was so immense that it threatened to eclipsing all other accomplishments. Recently, the song was used in a trailer for a major film. “Previously I thought otherwise, but I’ve made peace with it,” he admits. “If you only hear a single track, that's fine – each person has their own path in music and I’m glad we’ve been part of people’s lives”.
The Lasting Legacy of a Iconic Controller
The best marketing, whether it’s for cars, clothes or games, goes further than selling something – it evokes a longing. Did Guitar Hero tap into that? “That’s exactly what our team aiming to achieve,” Dornbrook says. “The excitement of being a music icon in the spotlight. Since the beginning, the creators believed there’s an instinctive human desire to create songs, and their goal was to leverage innovation to enable everyone to do it”.
Most installments came out in just a five-year period from 2005 to 2010, featuring spin-offs such as DJ Hero, complete with a spinning deck, and Band Hero. Subsequently, corporate focus on peripherals died down, except for a short-lived revival several years later.
Games like the fan project and newer releases have kept the community active, with expectations of a new product from the original publisher in development. A new studio has begun production on their first rhythm-based title. The initial creators are participating in advisory roles. Are gamers prepared to welcome another game in the spirit of the classic?
“Our team believed those games could be like Madden allowing annual update every year,” he remarks. “With abundant fresh tracks that it could be perennially popular, thus I remain hopeful. It's entirely possible why it can’t continue for future fans.”